164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
/*
|
|
* Copyright (c) 2016-2022 Vera Visions LLC.
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
#ifdef MENU
|
|
enumflags
|
|
{
|
|
MBUTTON_VISIBLE,
|
|
MBUTTON_HOVER,
|
|
MBUTTON_DOWN,
|
|
MBUTTON_SHOWOFFLINE,
|
|
MBUTTON_SHOWSP,
|
|
MBUTTON_SHOWMP
|
|
};
|
|
|
|
class
|
|
VGUIMenuButton:VGUIWidget
|
|
{
|
|
public:
|
|
void VGUIMenuButton(void);
|
|
|
|
nonvirtual void SetTitle(string);
|
|
nonvirtual void SetIcon(string);
|
|
nonvirtual void SetFunc(void(void));
|
|
|
|
virtual void Draw(void);
|
|
virtual bool Input(float, float, float, float);
|
|
|
|
private:
|
|
vector m_vecColor;
|
|
float m_flAlpha;
|
|
string m_strTitle;
|
|
string m_strIcon;
|
|
|
|
virtual void(void) m_vFunc = 0;
|
|
};
|
|
|
|
void
|
|
VGUIMenuButton::VGUIMenuButton(void)
|
|
{
|
|
m_vecColor = UI_MAINCOLOR;
|
|
m_flAlpha = 1.0f;
|
|
m_vecSize = [96,24];
|
|
m_iFlags = MBUTTON_VISIBLE | MBUTTON_SHOWOFFLINE | MBUTTON_SHOWSP | MBUTTON_SHOWMP;
|
|
}
|
|
|
|
void
|
|
VGUIMenuButton::Draw(void)
|
|
{
|
|
// If we're not ingame
|
|
if (clientstate() == 2 && !g_background) {
|
|
if (!(m_iFlags & MBUTTON_SHOWSP)) {
|
|
return;
|
|
}
|
|
} else {
|
|
if (!(m_iFlags & MBUTTON_SHOWOFFLINE)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifndef CLASSIC_VGUI
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, m_flAlpha);
|
|
|
|
if (m_iFlags & BUTTON_DOWN) {
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], [1,1,1], 0.5f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], [0,0,0], 0.5f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], [0,0,0], 0.5f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], [1,1,1], 0.5f);
|
|
} else {
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], [0,0,0], 0.5f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], [1,1,1], 0.5f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], [1,1,1], 0.5f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], [0,0,0], 0.5f);
|
|
}
|
|
#else
|
|
if (m_iFlags & BUTTON_DOWN) {
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, 0.25f);
|
|
}
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
|
|
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
|
|
#endif
|
|
|
|
|
|
if (m_strIcon) {
|
|
drawpic(m_parent.m_vecOrigin + m_vecOrigin + [4, 4], m_strIcon, [16,16], [1,1,1], 1.0f);
|
|
if (m_strTitle) {
|
|
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [26, 8], m_strTitle, g_fntDefault);
|
|
}
|
|
} else {
|
|
if (m_strTitle) {
|
|
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [8, 8], m_strTitle, g_fntDefault);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
VGUIMenuButton::Input (float flEVType, float flKey, float flChar, float flDevID)
|
|
{
|
|
bool ret = false;
|
|
|
|
// If we're not ingame
|
|
if (clientstate() == 2 && !g_background) {
|
|
if (!(m_iFlags & MBUTTON_SHOWSP)) {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (!(m_iFlags & MBUTTON_SHOWOFFLINE)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (flEVType == IE_KEYDOWN) {
|
|
if (flKey == K_MOUSE1) {
|
|
if (Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, m_vecSize)) {
|
|
m_iFlags |= MBUTTON_DOWN;
|
|
ret = true;
|
|
}
|
|
}
|
|
} else if (flEVType == IE_KEYUP) {
|
|
if (flKey == K_MOUSE1) {
|
|
if (m_iFlags & MBUTTON_DOWN && Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, m_vecSize)) {
|
|
if (m_vFunc) {
|
|
m_vFunc();
|
|
}
|
|
ret = true;
|
|
}
|
|
m_iFlags -= (m_iFlags & MBUTTON_DOWN);
|
|
}
|
|
}
|
|
return (ret);
|
|
}
|
|
|
|
void
|
|
VGUIMenuButton::SetTitle (string strName)
|
|
{
|
|
m_strTitle = strName;
|
|
}
|
|
|
|
void
|
|
VGUIMenuButton::SetIcon (string strName)
|
|
{
|
|
m_strIcon = strName;
|
|
}
|
|
|
|
void
|
|
VGUIMenuButton::SetFunc (void(void) vFunc)
|
|
{
|
|
m_vFunc = vFunc;
|
|
}
|
|
#endif
|