95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/** This entity class represents vehicles that are predicted across the network. */
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class NSVehicle:NSSurfacePropEntity
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{
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private:
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int m_iVehicleFlags;
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int m_iMoveButtons;
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vector m_vecMoveValues;
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entity m_eDriver;
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entity m_eDriver_net;
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entity m_eDriverLast;
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vector m_vecPlayerPos;
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vector m_vecExitPos;
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/* FIXME: Aren't those already defined in parent classes? */
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PREDICTED_VECTOR_N(angles)
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PREDICTED_VECTOR_N(origin)
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PREDICTED_VECTOR_N(velocity)
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#ifdef CLIENT
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PREDICTED_FLOAT(driver_entnum)
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#endif
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public:
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void NSVehicle(void);
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#ifdef CLIENT
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virtual void DriverRelink(void);
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virtual bool IsLocalDriver(void);
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virtual void PredictPreFrame(void);
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virtual void PredictPostFrame(void);
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virtual void ReceiveEntity(float,float);
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virtual void UpdateView(void);
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virtual bool HideViewWeapon(void);
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virtual bool HideCrosshair(void);
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virtual bool HidePlayermodel(void);
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#endif
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#ifdef SERVER
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nonvirtual vector GetExitPos(void);
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virtual void EvaluateEntity(void);
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virtual float SendEntity(entity,float);
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virtual void Save(float);
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virtual void Restore(string,string);
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#endif
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nonvirtual entity GetDriver(void);
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virtual void PlayerUpdateFlags(void);
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virtual void PlayerAlign(void);
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virtual void PlayerEnter(NSClientPlayer);
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virtual void PlayerLeave(NSClientPlayer);
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virtual void PlayerInput(void);
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virtual float DriverAnimation(void);
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virtual bool CanDriverCrouch(void);
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virtual bool PreventPlayerMovement(void);
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virtual bool PreventPlayerFire(void);
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};
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enumflags
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{
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VEHFL_CHANGED_ORIGIN,
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VEHFL_CHANGED_ANGLES,
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VEHFL_CHANGED_MODELINDEX,
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VEHFL_CHANGED_SOLID,
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VEHFL_CHANGED_MOVETYPE,
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VEHFL_CHANGED_SIZE,
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VEHFL_CHANGED_VELOCITY,
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VEHFL_CHANGED_DRIVER
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};
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enumflags
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{
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VHF_FROZEN,
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VHF_NOATTACK
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};
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#ifdef CLIENT
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void basevehicle_readentity(float isnew);
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#endif
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