nuclide/Source/gs-entbase/server/item_suit.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class item_suit:CBaseTrigger
{
void() item_suit;
virtual void() touch;
};
void item_suit::touch(void)
{
Trigger();
Hide();
}
void item_suit::item_suit(void)
{
CBaseTrigger::CBaseTrigger();
precache_model("models/w_kevlar.mdl");
setmodel( self, "models/w_kevlar.mdl");
InitPointTrigger();
}