nuclide/Source/gs-entbase/server/env_render.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

38 lines
776 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enumflags {
SF_NORENDERFX,
SF_NORENDERAMT,
SF_NORENDERMODE,
SF_NORENDERCOLOR
};
class env_render:CBaseTrigger
{
virtual void() Trigger;
};
void env_render::Trigger(void)
{
for (entity eFind = world;
(eFind = find(eFind, CBaseTrigger::m_strTargetName, m_strTarget));) {
CBaseEntity trigger = (CBaseEntity) eFind;
if (!(spawnflags & SF_NORENDERMODE)) {
trigger.m_rendermode = m_rendermode;
}
if (!(spawnflags & SF_NORENDERCOLOR)) {
trigger.m_rendercolor = m_rendercolor;
}
if (!(spawnflags & SF_NORENDERAMT)) {
trigger.m_renderamt = m_renderamt;
}
trigger.RendermodeUpdate();
}
}