nuclide/base/test_maps.pk3dir/textures/skies
2022-02-23 01:56:43 -08:00
..
clouds Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
dune_hdr Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
recotta Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
smudge Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
sundown Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
yukongold Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
dune.mat Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
dune.tga Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
LICENSE Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
README Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
recotta.mat Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
recotta.tga Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
smudge.mat Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
smudge.tga Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
sundown.mat Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
yukongold.mat Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00
yukongold.tga Move platform/test_maps.pk3dir to base/test_maps.pk3dir 2022-02-23 01:56:43 -08:00

Everything in this .pk3dir is licensed under the GPL V2.
Two example skyboxes are included:

textures/skies/smudge:
Which is a LDR, single cubemap, skybox.

textures/skies/dune:
Which is HDR capable. So depending on the irisadaption level the sky will
darken, or brighten. r_hdr_irisadaption needs to be set to 1.

textures/skies/recotta:
Which is an LDR night-sky. A map using this does not need a light_environment
entity to light the scene. The compiler will approximate even lighting for the
entire level based around said sky.

textures/skies/yukongold:
Which is a skybox with a background, clouds rendered on top, with another
foreground box layered on top of the clouds. This is so the clouds can go
behind mountains or whatever you'd like.