nuclide/base/test_maps.pk3dir/textures/next/earth7_terrain.mat

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// Vera Visions Material
{
polygonOffset 1
diffusemap textures/next/earth7.tga
if $programs
{
program terrain_alpha
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
else
{
map "textures/next/earth7.tga"
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
rgbGen identity
blendFunc filter
depthFunc equal
}
endif
}