nuclide/base/test_maps.pk3dir/textures/measure/wall32.mat

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Text

// Vera Visions Material
{
if $programs
program lightmapped
diffusemap textures/measure/wall32.tga
else
{
map $lightmap
rgbGen identity
}
{
map textures/measure/wall32.tga
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
}
endif
}