This website requires JavaScript.
Explore
Help
Sign in
vera
/
nuclide
Watch
4
Star
0
Fork
You've already forked nuclide
0
Code
Issues
32
Pull requests
Projects
Releases
Packages
Activity
22e57b0fb6
nuclide
/
valve
/
data.pk3dir
History
Marco Hladik
22e57b0fb6
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00
..
gfx
File tree structure rearrangements. Getting rid of binary pk3 files.
2019-03-13 16:48:58 +01:00
glsl
Applied Maik's patch to enable more subtle normalmap distortions on cubemapped surfaces
2019-03-23 18:45:41 +01:00
particles
Remove fall-damage when landing in water. Happy surfing!
2019-03-26 15:54:03 +01:00
textures
env_glow: Moved to clientside, added some fancyness to it.
2019-03-26 14:37:34 +01:00
csprogs.dat
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00
default.cfg
File tree structure rearrangements. Getting rid of binary pk3 files.
2019-03-13 16:48:58 +01:00
gfx.wad
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
menu.dat
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00
progs.dat
env_glow: added "shader" keyword to be used instead of a sprite model
2019-03-27 21:50:18 +01:00