nuclide/valve/data.pk3dir
2019-03-27 21:50:18 +01:00
..
gfx File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
glsl Applied Maik's patch to enable more subtle normalmap distortions on cubemapped surfaces 2019-03-23 18:45:41 +01:00
particles Remove fall-damage when landing in water. Happy surfing! 2019-03-26 15:54:03 +01:00
textures env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
csprogs.dat env_glow: added "shader" keyword to be used instead of a sprite model 2019-03-27 21:50:18 +01:00
default.cfg File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
gfx.wad Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
menu.dat env_glow: added "shader" keyword to be used instead of a sprite model 2019-03-27 21:50:18 +01:00
progs.dat env_glow: added "shader" keyword to be used instead of a sprite model 2019-03-27 21:50:18 +01:00