197 lines
4 KiB
C
197 lines
4 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum
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{
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HANDGRENADE_IDLE,
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HANDGRENADE_FIDGET,
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HANDGRENADE_PULLPIN,
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HANDGRENADE_THROW1,
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HANDGRENADE_THROW2,
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HANDGRENADE_THROW3,
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HANDGRENADE_HOLSTER,
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HANDGRENADE_DRAW
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};
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void w_handgrenade_precache(void)
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{
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precache_model("models/v_grenade.mdl");
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precache_model("models/w_grenade.mdl");
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precache_model("models/p_grenade.mdl");
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}
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string w_handgrenade_vmodel(void)
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{
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return "models/v_grenade.mdl";
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}
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string w_handgrenade_wmodel(void)
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{
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return "models/w_grenade.mdl";
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}
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string w_handgrenade_pmodel(void)
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{
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return "models/p_grenade.mdl";
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}
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string w_handgrenade_deathmsg(void)
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{
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return "";
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}
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#ifdef SSQC
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void w_handgrenade_throw(void)
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{
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static void WeaponFrag_Throw_Explode( void )
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{
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Effect_CreateExplosion(self.origin);
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Damage_Radius(self.origin, self.owner, 150, 150 * 2.5f, TRUE);
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sound(self, CHAN_WEAPON, sprintf( "weapons/explode%d.wav", floor( random() * 2 ) + 3 ), 1, ATTN_NORM);
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remove(self);
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}
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static void WeaponFrag_Throw_Touch( void )
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{
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if (other.takedamage == DAMAGE_YES) {
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Damage_Apply(other, self.owner, 15, self.origin, FALSE);
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}
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sound( self, CHAN_BODY, "weapons/grenade/land.wav", 1, ATTN_NORM );
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self.frame = 0;
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}
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player pl = (player)self;
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vector vPLAngle = pl.v_angle;
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if ( vPLAngle[0] < 0 ) {
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vPLAngle[0] = -10 + vPLAngle[0] * ((90 - 10) / 90.0);
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} else {
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vPLAngle[0] = -10 + vPLAngle[0] * ((90 + 10) / 90.0);
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}
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float flVel = (90 - vPLAngle[0]) * 5;
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if ( flVel > 1000 ) {
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flVel = 1000;
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}
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makevectors( vPLAngle );
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vector vecSrc = pl.origin + pl.view_ofs + v_forward * 16;
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vector vecThrow = v_forward * flVel + pl.velocity;
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entity eGrenade = spawn();
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eGrenade.owner = pl;
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eGrenade.classname = "remove_me";
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eGrenade.solid = SOLID_BBOX;
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//eGrenade.angles = vectoangles( vDir );
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eGrenade.velocity = vecThrow;
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eGrenade.movetype = MOVETYPE_BOUNCE;
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eGrenade.think = WeaponFrag_Throw_Explode;
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eGrenade.touch = WeaponFrag_Throw_Touch;
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eGrenade.nextthink = time + 4.0f;
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eGrenade.frame = 1;
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setmodel( eGrenade, "models/w_grenade.mdl" );
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eGrenade.frame = 1;
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setorigin( eGrenade, vecSrc );
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setsize( eGrenade, [0,0,0], [0,0,0] );
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}
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#endif
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void w_handgrenade_draw(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(HANDGRENADE_DRAW);
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#else
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_handgrenade, __NULL__);
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#endif
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}
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void w_handgrenade_holster(void)
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{
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}
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void w_handgrenade_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (pl.a_ammo3) {
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return;
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}
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#ifdef CSQC
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Weapons_ViewAnimation(HANDGRENADE_PULLPIN);
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#endif
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pl.a_ammo3 = 1;
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pl.w_attack_next = 0.2f;
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pl.w_idle_next = 2.5f;
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}
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void w_handgrenade_secondary(void)
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{
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}
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void w_handgrenade_reload(void)
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{
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}
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void w_handgrenade_release(void)
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{
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player pl = (player)self;
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if (pl.a_ammo3) {
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#ifdef CSQC
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Weapons_ViewAnimation(HANDGRENADE_THROW1);
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#else
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pl.a_ammo3 = 0;
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w_handgrenade_throw();
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#endif
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pl.w_attack_next = 0.2f;
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pl.w_idle_next = 2.5f;
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}
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}
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float w_handgrenade_aimanim(void)
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{
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#ifdef SSQC
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
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#endif
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}
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void w_handgrenade_hudpic(int s, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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weapon_t w_handgrenade =
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{
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ITEM_HANDGRENADE,
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4,
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0,
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w_handgrenade_draw,
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w_handgrenade_holster,
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w_handgrenade_primary,
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w_handgrenade_secondary,
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w_handgrenade_reload,
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w_handgrenade_release,
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__NULL__,
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w_handgrenade_precache,
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__NULL__,
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w_handgrenade_vmodel,
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w_handgrenade_wmodel,
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w_handgrenade_pmodel,
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w_handgrenade_deathmsg,
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w_handgrenade_aimanim,
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w_handgrenade_hudpic
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};
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#ifdef SSQC
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void weapon_handgrenade(void) {
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Weapons_InitItem(WEAPON_HANDGRENADE);
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}
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#endif
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