that you can enable in build.cfg... base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it easier to handle in-game status changes... NSRenderableEntity: Add support for 'modelscale' key
35 lines
1,001 B
INI
35 lines
1,001 B
INI
# Nuclide build config environment
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# Don't ship this with your application!
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# Build the engine using the SDL2 instead of the native backend
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BUILD_SDL2=1
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# Build the engine with debug information
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BUILD_DEBUG=0
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# Clean compile, removing old object files
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BUILD_CLEAN=0
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# Build any deps the engine requires and statically link them into the binary
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BUILD_ENGINE_DEPENDENCIES=1
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# Build Source engine format support
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BUILD_SOURCE=0
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# Build the bullet physics plugin, required for prop_physics and other entities
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BUILD_BULLET=0
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# Build ffmpeg, required for video, flac and menu header playback
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BUILD_FFMPEG=1
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# Build the IQM/VVM model exporter our skeletal animation based model format of choice
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BUILD_IQMTOOL=1
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# Build the imgtool which analysis images and compresses them for GPUs
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BUILD_IMGTOOL=1
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# Specify which engine revision to build, these are considered 'stable'; 0 = latest
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BUILD_ENGINEREVISION=6117
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# Whether or not to run 'git pull' or 'svn up' before building a component
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BUILD_UPDATE=1
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