nuclide/build.cfg
Marco Hladik b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00

35 lines
1,001 B
INI

# Nuclide build config environment
# Don't ship this with your application!
# Build the engine using the SDL2 instead of the native backend
BUILD_SDL2=1
# Build the engine with debug information
BUILD_DEBUG=0
# Clean compile, removing old object files
BUILD_CLEAN=0
# Build any deps the engine requires and statically link them into the binary
BUILD_ENGINE_DEPENDENCIES=1
# Build Source engine format support
BUILD_SOURCE=0
# Build the bullet physics plugin, required for prop_physics and other entities
BUILD_BULLET=0
# Build ffmpeg, required for video, flac and menu header playback
BUILD_FFMPEG=1
# Build the IQM/VVM model exporter our skeletal animation based model format of choice
BUILD_IQMTOOL=1
# Build the imgtool which analysis images and compresses them for GPUs
BUILD_IMGTOOL=1
# Specify which engine revision to build, these are considered 'stable'; 0 = latest
BUILD_ENGINEREVISION=6117
# Whether or not to run 'git pull' or 'svn up' before building a component
BUILD_UPDATE=1