nuclide/src
Marco Hladik 1d9ade7319
NSEntity: Add ClientRemove() method so sub-classes can control what happens
when a SSQC ent representation is removed from the client.
prop_vehicle_drivable: All sorts of tweaks, lots subject to change.
VGUI elements now get a callback when the resolution gets resized, so they
get a chance to reposition themselves.
Deprecate function ClientGame_EntityRemove().
2022-02-17 22:16:35 -08:00
..
botlib Client: Allow mods to override entity updates of gs-entbase. 2022-02-11 17:09:08 -08:00
client NSEntity: Add ClientRemove() method so sub-classes can control what happens 2022-02-17 22:16:35 -08:00
gs-entbase NSEntity: Add ClientRemove() method so sub-classes can control what happens 2022-02-17 22:16:35 -08:00
menu-fn Cleaning up some warnings. 2022-02-01 13:37:21 -08:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
platform Cleaning up some warnings. 2022-02-01 13:37:21 -08:00
plugins Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
server Server: TraceAttack will now track range across bullet penetration, as well 2022-02-10 16:17:24 -08:00
shared NSEntity: Add ClientRemove() method so sub-classes can control what happens 2022-02-17 22:16:35 -08:00
vgui NSEntity: Add ClientRemove() method so sub-classes can control what happens 2022-02-17 22:16:35 -08:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00