nuclide/Tools/make_models.sh
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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#!/bin/sh
if [ $# -lt 1 ]
then
exit 1
fi
GAMEDIR="$1"
if [ -d "$GAMEDIR/modelsrc/" ]
then
OLDDIR="$(pwd)"
find "$GAMEDIR/modelsrc/" -name "*.qc" | while read MODELQC
do
cd "$(dirname "$MODELQC")"
QCFILE="$(basename "$MODELQC")"
PATH="$PATH:$OLDDIR" vvmtool "$QCFILE"
cd "$OLDDIR"
done
find "$GAMEDIR/modelsrc/" -name "*.vvm" | while read MODELFILE
do
NEWPATH="$(echo "$MODELFILE" | sed 's/\/modelsrc\//\/models\//g')"
NEWPATHDIR=$(dirname "$NEWPATH")
mkdir -p "$NEWPATHDIR"
mv -v "$MODELFILE" "$NEWPATH"
done
# Convert the textures.
find "$GAMEDIR/modelsrc/" -name "*.png" | while read TARGA
do
NEWPATH="$(echo "$TARGA" | sed 's/\/modelsrc\//\/textures\/models\//g' | sed 's/\.tga/\.ktx/g' | sed 's/\.png/\.ktx/g')"
# Only update new
if [ ! -f "$NEWPATH" ]
then
PATH="$PATH:$OLDDIR" imgtool --ext ktx --bc3_rgba --premul "$TARGA"
fi
done
find "$GAMEDIR/modelsrc/" -name "*.ktx" | while read KTXFILE
do
NEWPATH="$(echo "$KTXFILE" | sed 's/\/modelsrc\//\/textures\/models\//g')"
NEWPATHDIR=$(dirname "$NEWPATH")
mkdir -p "$NEWPATHDIR"
mv -v "$KTXFILE" "$NEWPATH"
done
find "$GAMEDIR/modelsrc/" -name "*.mat" | while read MATFILE
do
NEWPATH="$(echo "$MATFILE" | sed 's/\/modelsrc\//\/textures\/models\//g')"
NEWPATHDIR=$(dirname "$NEWPATH")
mkdir -p "$NEWPATHDIR"
sed 's/\.tga/\.ktx/g' "$MATFILE" > "$NEWPATH"
done
fi