103 lines
2.2 KiB
C++
103 lines
2.2 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enumflags
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{
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AF_RIGHT,
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AF_TOP,
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AF_LEFT,
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AF_BOTTOM
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};
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typedef struct
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{
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int iID;
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int iScale;
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vector vecColor;
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float flAlpha;
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int iFlags;
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} font_s;
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void Font_Load ( string strFile, font_s &fntNew )
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{
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#ifdef CLASSIC_VGUI
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fntNew.iID = (int)loadfont( "", "gfx/conchars", "12", -1, 0, 0 );
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fntNew.iScale = 12;
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fntNew.vecColor = [255,200,0] / 255;
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fntNew.flAlpha = 1.0f;
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fntNew.iFlags = 0;
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#else
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string strTemp;
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string strFontPath;
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filestream fileFont = fopen( strFile, FILE_READ );
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fntNew.iID = FONT_DEFAULT;
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fntNew.iScale = 8;
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fntNew.vecColor = '1 1 1';
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fntNew.flAlpha = 1.0f;
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fntNew.iFlags = 0;
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if ( fileFont >= 0 ) {
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while ( ( strTemp = fgets( fileFont ) ) ) {
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if ( tokenizebyseparator( strTemp, "=" ) == 2 ) {
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switch ( argv( 0 ) ) {
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case "COLOR":
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fntNew.vecColor = stov( argv( 1 ) ) / 255;
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break;
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case "ALPHA":
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fntNew.flAlpha = stof( argv( 1 ) ) / 255;
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break;
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case "SIZE":
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fntNew.iScale = (int)stof( argv( 1 ) );
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break;
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case "PATH":
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strFontPath = argv( 1 );
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break;
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case "FLAGS":
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fntNew.iFlags = (int)stof( argv( 1 ) );
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break;
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default:
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break;
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}
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}
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}
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fclose( fileFont );
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} else {
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error( sprintf( "[MENU] Cannot load font file %s!", strFile ) );
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}
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fntNew.iID = (int)loadfont( "", strFontPath, ftos( (float)fntNew.iScale ), -1, 0, 0 );
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#endif
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}
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void Font_DrawText ( vector vecOrigin, string strText, font_s fnt )
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{
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drawfont = (float)fnt.iID;
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drawstring( vecOrigin, strText, [ fnt.iScale, fnt.iScale ], fnt.vecColor, fnt.flAlpha, (float)fnt.iFlags );
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}
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void Font_DrawField ( vector vecOrigin, vector vecSize, string strText, font_s fnt, int iAlignFlags )
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{
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drawfont = (float)fnt.iID;
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drawtextfield( vecOrigin, vecSize, (float)iAlignFlags, strText );
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}
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string Font_RGBtoHex(vector vecColor)
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{
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static string numtohex(float x) {
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x = rint(x * 15);
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if (x <= 9)
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return ftos(x);
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else {
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x -= 10;
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return sprintf("%c", 'A' + x);
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}
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}
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return sprintf("^x%s%s%s", numtohex(vecColor[0]), numtohex(vecColor[1]), numtohex(vecColor[2]));
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}
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