nuclide/Source/client/cstrike
2019-02-21 12:43:59 +01:00
..
defs.h Minor splitscreen input fixes in the client module 2019-01-29 08:51:32 +01:00
draw.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
entities.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
event.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
hud.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
hudcrosshair.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
hudorbituaries.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
hudscope.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
hudweaponselect.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
init.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
input.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
nightvision.c Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
overview.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
player.c Added a weapon reload timer hack to prevent a race between input frame and weapon-reload think frame. This fixes that the gun seemingly reloads twice. 2019-02-21 12:43:59 +01:00
vgui.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
vguibuymenu.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
vguimotd.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
vguiobjects.c Minor splitscreen input fixes in the client module 2019-01-29 08:51:32 +01:00
vguiradio.c Minor splitscreen input fixes in the client module 2019-01-29 08:51:32 +01:00
vguiscoreboard.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
vguispectator.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
vguiteamselect.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
view.c Valve progs boots now. 2019-01-21 03:00:14 +01:00