nuclide/valve/data.pk3dir/particles/default.cfg

231 lines
3.3 KiB
INI
Executable file

r_part beam_tripmine
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 1
scaledelta 0.5
alpha 0.4
step 4
randomvel 0
rgb 0 255 200
rgbdelta 0 -150 -150
type beam
blend add
}
r_part te_beam
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 1
scaledelta 0.5
alpha 1
step 4
randomvel 0
rgb 255 150 0
rgbdelta 0 -150 -150
type beam
blend add
}
r_part part_spark
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 8
scalefactor 1
alpha 0.5
die 0.8
rgb 255 115 0
blend add
spawnmode ball
spawnorg 1
spawnvel 100
veladd 100
friction 0.5
gravity 800
}
r_part part_pieces_black
{
type ball
texture ball
tcoords 1 65 31 95 256 8 32
scale 4
count 18
scalefactor 1
alpha 1
die 0.8
rgb 25 25 25
spawnmode ball
spawnorg 1
spawnvel 100
veladd 100
friction 0.3
gravity 800
}
r_part part_smoke_brown
{
texture ball
tcoords 1 65 31 95 256 8 32
count 3
scale 25
scalefactor 1
die 1
alpha 0.5
rgb 155 90 0
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd 20
}
r_part part_smoke_grey
{
texture ball
tcoords 1 65 31 95 256 8 32
count 3
scale 25
scalefactor 1
die 1
alpha 0.5
rgb 25 25 25
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd 20
}
r_part part_blood
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 12
scalefactor 1
alpha 0.2
die 0.8
rgb 200 0 0
spawnmode ball
spawnorg 1
spawnvel 100
veladd -100
friction 0.3
gravity 800
}
r_part decal_shot
{
type decal
blend premul_subtract
texture "particles/decal_shot"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
alpha 1
alphadelta -0.05
scale 8 8
scalefactor 1
stretchfactor 1
die 20 20
orgwrand 6 6 6
randomvel 0 0 0
rotationstart -180 180
}
r_part decal_glass
{
type decal
blend add
texture "particles/decal_glass"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
alpha 1
alphadelta -0.05
scale 24 24
scalefactor 1
stretchfactor 1
die 20 20
orgwrand 6 6 6
randomvel 0 0 0
rotationstart -180 180
}
/////////////////////////////////////////////////
//rocket explosions
r_part ember
{
count 1
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
rgb 255 128 76
alpha 0
scale 15
scalefactor 1
friction 8
gravity 50
die 1
blend add
randomvel 5
veladd 1
rampmode delta
ramp 0 0 0 -0.5 0
ramp 0 0 0 0.1 0
ramp 0 0 0 0.1 0
ramp 0 0 0 0.1 0
ramp 0 0 0 0.1 0
ramp 0 0 0 0.1 0
}
//the bits that fly off
r_part expgib
{
cliptype expgib
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
alpha 0
count 16
die 1
randomvel 128
gravity 50
friction 2
emit ember
emitinterval 0.01
spawnmode circle
}
//the heart of the explosion
r_part te_explosion
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
count 1
scale 200
scalefactor 1
die 1
rgb 255 128 76
rgbdelta 0 -32 -32
friction 1
blend add
assoc expgib
}
r_part smokegren
{
texture ball
count 1
scale 512
scalefactor 1
die 3
alpha 0.7
rgb 128 128 128
spawnmode ball
gravity -25
veladd -20
randomvel 64 -64
}