231 lines
3.3 KiB
INI
Executable file
231 lines
3.3 KiB
INI
Executable file
r_part beam_tripmine
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 1
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scaledelta 0.5
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alpha 0.4
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step 4
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randomvel 0
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rgb 0 255 200
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rgbdelta 0 -150 -150
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type beam
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blend add
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}
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r_part te_beam
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 1
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scaledelta 0.5
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alpha 1
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step 4
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randomvel 0
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rgb 255 150 0
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rgbdelta 0 -150 -150
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type beam
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blend add
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}
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r_part part_spark
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 8
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 115 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd 100
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friction 0.5
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gravity 800
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}
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r_part part_pieces_black
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{
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type ball
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 4
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count 18
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scalefactor 1
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alpha 1
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die 0.8
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rgb 25 25 25
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd 100
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friction 0.3
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gravity 800
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}
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r_part part_smoke_brown
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{
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texture ball
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 1
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alpha 0.5
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rgb 155 90 0
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd 20
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}
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r_part part_smoke_grey
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{
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texture ball
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 1
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alpha 0.5
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rgb 25 25 25
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd 20
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}
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r_part part_blood
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 12
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scalefactor 1
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alpha 0.2
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die 0.8
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rgb 200 0 0
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd -100
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friction 0.3
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gravity 800
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}
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r_part decal_shot
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{
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type decal
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blend premul_subtract
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texture "particles/decal_shot"
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tcoords 0 0 0.125 1 1 8 0.125
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rgbf 1 1 1
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alpha 1
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alphadelta -0.05
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scale 8 8
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scalefactor 1
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stretchfactor 1
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die 20 20
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orgwrand 6 6 6
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randomvel 0 0 0
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rotationstart -180 180
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}
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r_part decal_glass
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{
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type decal
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blend add
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texture "particles/decal_glass"
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tcoords 0 0 0.125 1 1 8 0.125
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rgbf 1 1 1
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alpha 1
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alphadelta -0.05
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scale 24 24
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scalefactor 1
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stretchfactor 1
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die 20 20
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orgwrand 6 6 6
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randomvel 0 0 0
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rotationstart -180 180
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}
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/////////////////////////////////////////////////
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//rocket explosions
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r_part ember
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{
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count 1
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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rgb 255 128 76
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alpha 0
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scale 15
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scalefactor 1
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friction 8
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gravity 50
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die 1
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blend add
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randomvel 5
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veladd 1
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rampmode delta
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ramp 0 0 0 -0.5 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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}
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//the bits that fly off
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r_part expgib
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{
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cliptype expgib
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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alpha 0
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count 16
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die 1
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randomvel 128
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gravity 50
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friction 2
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emit ember
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emitinterval 0.01
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spawnmode circle
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}
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//the heart of the explosion
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r_part te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 200
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scalefactor 1
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die 1
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rgb 255 128 76
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rgbdelta 0 -32 -32
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friction 1
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blend add
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assoc expgib
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}
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r_part smokegren
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{
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texture ball
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count 1
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scale 512
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scalefactor 1
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die 3
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alpha 0.7
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rgb 128 128 128
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spawnmode ball
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gravity -25
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veladd -20
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randomvel 64 -64
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}
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