multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode. Remove GS_RENDERFX option. Too many entities rely on its functionality anyway. Fixed some rendermode behaviour - ladders will no longer be visible. You can now see the playermodel (and no longer the viewmodel) in mirrors. Fixed a lot of warnings.
122 lines
7 KiB
Text
122 lines
7 KiB
Text
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// entity 0
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{
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"classname" "worldspawn"
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"skyname" "textures/skies/smudge/bg"
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// brush 0
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{
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( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 128 136 64 ) ( -128 136 64 ) ( 128 136 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 128 128 -64 ) ( -128 128 64 ) ( 128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 1
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{
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( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 136 128 64 ) ( 136 128 -64 ) ( 136 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 128 -128 64 ) ( 128 128 -64 ) ( 128 128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 2
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{
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( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/cracked1 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -72 ) ( 128 -128 -72 ) ( -128 128 -72 ) next/cracked1 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/cracked1 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 128 -64 ) ( 128 -128 -64 ) ( -128 -128 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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}
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// brush 3
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{
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( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -136 -64 ) ( -128 -136 64 ) ( 128 -136 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 128 -128 -64 ) ( -128 -128 64 ) ( -128 -128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 4
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{
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( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -136 -128 -64 ) ( -136 128 -64 ) ( -136 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 64 ) ( -128 128 -64 ) ( -128 -128 -64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 5
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{
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( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 64 64 64 ) ( -64 64 72 ) ( 64 64 72 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 6
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{
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( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 64 64 72 ) ( -64 64 72 ) ( 64 64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 64 -64 72 ) ( 64 64 64 ) ( 64 64 72 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 7
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{
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( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 64 64 72 ) ( 64 64 64 ) ( 64 -64 72 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 64 -64 64 ) ( -64 -64 72 ) ( -64 -64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 8
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{
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( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 64 64 72 ) ( -64 64 72 ) ( 64 64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -64 -64 64 ) ( -64 -64 72 ) ( 64 -64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -64 -64 72 ) ( -64 64 64 ) ( -64 -64 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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// brush 9
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{
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( 64 64 144 ) ( 64 -64 144 ) ( -64 64 144 ) common/skyportal [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5
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( 64 64 144 ) ( -64 64 144 ) ( 64 64 128 ) common/skyportal [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
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( 64 64 144 ) ( 64 64 128 ) ( 64 -64 144 ) common/skyportal [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
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( -64 -64 128 ) ( 64 -64 128 ) ( -64 64 128 ) common/skyportal [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5
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( -64 -64 128 ) ( -64 -64 144 ) ( 64 -64 128 ) common/skyportal [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
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( -64 -64 128 ) ( -64 64 128 ) ( -64 -64 144 ) common/skyportal [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
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}
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// brush 10
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{
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( 0 32 32 ) ( 0 -48 32 ) ( -8 32 32 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( 0 32 24 ) ( -8 32 24 ) ( 0 32 16 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( 8 32 -56 ) ( 8 32 -64 ) ( 8 -48 -56 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -8 -40 -64 ) ( 0 -40 -64 ) ( -8 40 -64 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
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( -8 -32 -64 ) ( -8 -32 -56 ) ( 0 -32 -64 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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( -8 -40 -64 ) ( -8 40 -64 ) ( -8 -40 -56 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "-96.000000 0.000000 0.000000"
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}
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// entity 2
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{
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"classname" "light_environment"
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"origin" "0.000000 0.000000 96.000000"
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"color" "1 1 1"
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"intensity" "1000"
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"pitch" "-145"
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"samples" "16"
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"sunspreadangle" "6"
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"filterradius" "1"
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"ambientcolor" "0.7 0.8 1"
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}
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