nuclide/src
Marco Hladik 0c0b9938b7 Went over weapon-drop logic to handle ammo, undroppable weapons.
Added basic intermission logic to HL:DM for fraglimit/timelimit being hit.
Cleaned up WeaponAPI to get rid of killicons, which should be handled
elsewhere.
2020-04-26 13:17:19 +02:00
..
botlib BotLib: Added initial files to the project. 2020-04-22 12:31:28 +02:00
client Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
gs-entbase Client CBaseEntity: RM_ADDITIVE implies the entity is also rendered with 2020-04-24 05:39:06 +02:00
menu-fn Added sub-directory makefile to ease the building of specific games/mods. 2020-04-21 00:30:54 +02:00
plugins Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
server Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
shared Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
vgui Moved Player_Death into the Gamerule logic. 2020-04-20 19:25:15 +02:00
Makefile Half-Life: Convert item_battery and item_healthkit to use sound shader 2020-04-22 12:45:45 +02:00
mk_mapdef.sh Added src/mk_mapdef.sh to generate Radiant compatible entity definition 2019-09-07 05:51:12 +02:00