nuclide/src/gs-entbase/server/item_healthcharger.qc

379 lines
8.6 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
HEALTHCHARGER_FRAMEGROUP_IDLE,
HEALTHCHARGER_FRAMEGROUP_DEPLOY,
HEALTHCHARGER_FRAMEGROUP_RETRACT,
HEALTHCHARGER_FRAMEGROUP_GIVESHOT,
HEALTHCHARGER_FRAMEGROUP_RETRACTSHOT,
HEALTHCHARGER_FRAMEGROUP_PREPSHOT,
HEALTHCHARGER_FRAMEGROUP_SHOTIDLE,
};
/*! \brief Server-Entity: Health Charging Station */
/*!QUAKED item_healthcharger (0 .5 .8) ?
# OVERVIEW
Brush that fills up your health when used, to a maximum of 100 HP.
![A working item_healthcharger, mounted against a wall](@ref item_healthcharger.jpg)
# KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "snd_first" : Sound to play when first used.
- "snd_charging" : Sound to play when first charging.
- "snd_done" : Sound to play when first finished charging.
# TRIVIA
This entity was introduced in Half-Life for PS2 (2001).
@ingroup server
@ingroup pointentity
*/
class
item_healthcharger:NSRenderableEntity
{
public:
void item_healthcharger(void);
/* overrides */
virtual void Save(float);
virtual void Restore(string,string);
virtual void Spawned(void);
virtual void SpawnKey(string,string);
virtual void customphysics(void);
virtual void Respawn(void);
virtual void OnPlayerUse(void);
nonvirtual void Deploy(void);
nonvirtual void Retract(void);
nonvirtual void ResetHealth(void);
nonvirtual void UpdateProgress(void);
nonvirtual void Disable(void);
nonvirtual void Enable(void);
nonvirtual void GiveShot(void);
nonvirtual void RetractShot(void);
private:
entity m_toucher;
entity m_chargeZone;
NSEntity m_eUser;
NSRenderableEntity m_eProgressMeter;
float m_flDelay;
float m_flCheck;
string m_strSndFirst;
string m_strSndCharging;
string m_strSndDone;
float m_flAnimationTime;
float m_flDesiredFrame;
float m_flSwingArm;
float m_flRadiusCheck;
};
void
item_healthcharger::item_healthcharger(void)
{
m_eUser = __NULL__;
m_flDelay = 0.0f;
m_flCheck = 0.0f;
m_strSndFirst = "items/medshot4.wav";
m_strSndCharging = "items/medcharge4.wav";
m_strSndDone = "items/medshotno1.wav";
}
void
item_healthcharger::Save(float handle)
{
super::Save(handle);
SaveEntity(handle, "user", m_eUser);
SaveFloat(handle, "delay", m_flDelay);
SaveFloat(handle, "check", m_flCheck);
SaveString(handle, "snd_first", m_strSndFirst);
SaveString(handle, "snd_charging", m_strSndCharging);
SaveString(handle, "snd_done", m_strSndDone);
}
void
item_healthcharger::Restore(string strKey, string strValue)
{
switch (strKey) {
case "user":
m_eUser = (NSEntity)ReadEntity(strValue);
break;
case "delay":
m_flDelay = ReadFloat(strValue);
break;
case "check":
m_flCheck = ReadFloat(strValue);
break;
case "snd_first":
m_strSndFirst = ReadString(strValue);
break;
case "snd_charging":
m_strSndCharging = ReadString(strValue);
break;
case "snd_done":
m_strSndDone = ReadString(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
item_healthcharger::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "snd_first":
m_strSndFirst = strValue;
break;
case "snd_charging":
m_strSndCharging = strValue;
break;
case "snd_done":
m_strSndDone = strValue;
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
item_healthcharger::Spawned(void)
{
super::Spawned();
precache_sound(m_strSndFirst);
precache_sound(m_strSndCharging);
precache_sound(m_strSndDone);
}
void
item_healthcharger::Deploy(void)
{
if (health <= 0) {
ScheduleThink(Retract, 1.0f);
return;
}
ScheduleThink(Retract, 2.0f);
if (m_flAnimationTime > GetTime())
return;
/* Play the deploy animation, prevent any other animation for half a second */
if ( (GetFrame() == HEALTHCHARGER_FRAMEGROUP_IDLE) || (GetFrame() == HEALTHCHARGER_FRAMEGROUP_RETRACT) )
SetFrame(HEALTHCHARGER_FRAMEGROUP_DEPLOY);
}
void
item_healthcharger::GiveShot(void)
{
if (GetFrame() != HEALTHCHARGER_FRAMEGROUP_GIVESHOT) {
SetFrame(HEALTHCHARGER_FRAMEGROUP_GIVESHOT);
}
if (m_flAnimationTime < GetTime()) {
m_eProgressMeter.SetFrame(1);
m_eProgressMeter.frame1time = 0.0f;
m_flAnimationTime = GetTime() + 0.5f;
}
}
void
item_healthcharger::Retract(void)
{
SetFrame(HEALTHCHARGER_FRAMEGROUP_RETRACT);
m_toucher = __NULL__;
}
void
item_healthcharger::RetractShot(void)
{
SetFrame(HEALTHCHARGER_FRAMEGROUP_RETRACTSHOT);
m_eProgressMeter.SetFrame(2);
m_flAnimationTime = 0.5f;
}
void
item_healthcharger::UpdateProgress(void)
{
m_eProgressMeter.m_flBoneControl1 = -10 * (1.0 - (health/max_health));
}
void
item_healthcharger::Disable(void)
{
SetSkin(1);
Retract();
ScheduleThink(ResetHealth, 60.0f);
m_toucher = __NULL__;
health = 0;
StopSound(CHAN_ITEM, true);
StartSound(m_strSndDone, CHAN_VOICE, 0, true);
}
void
item_healthcharger::Enable(void)
{
SetSkin(0);
}
void
item_healthcharger::Respawn(void)
{
static void item_healthcharger_notify(void) {
item_healthcharger parent = (item_healthcharger)self.owner;
parent.Deploy();
parent.m_toucher = other;
}
super::Respawn();
SetSolid(SOLID_BBOX);
SetMovetype(MOVETYPE_NONE);
SetModel("models/health_charger_body.mdl");
SetSize([-16,-16,-24], [16,16,24]);
PlayerUse = OnPlayerUse;
ResetHealth();
if (!m_chargeZone) {
m_chargeZone = spawn();
setorigin(m_chargeZone, GetOrigin());
m_chargeZone.solid = SOLID_TRIGGER;
m_chargeZone.movetype = MOVETYPE_NONE;
m_chargeZone.touch = item_healthcharger_notify;
m_chargeZone.owner = this;
setsize(m_chargeZone, [-96,-96,-96], [96,96,96]);
}
if (!m_eProgressMeter) {
m_eProgressMeter = spawn(NSRenderableEntity);
m_eProgressMeter.SetOrigin(GetOrigin());
m_eProgressMeter.SetAngles(GetAngles());
m_eProgressMeter.SetMovetype(MOVETYPE_NONE);
m_eProgressMeter.SetRenderMode(RM_COLOR);
m_eProgressMeter.SetRenderColor([255,255,255]);
m_eProgressMeter.SetRenderAmt(64);
m_eProgressMeter.SetModel("models/health_charger_both.mdl");
}
}
void
item_healthcharger::ResetHealth(void)
{
if (health <= 0) {
StartSound(m_strSndFirst, CHAN_VOICE, 0, true);
}
health = max_health = Skill_GetValue("healthcharger", 50);
SetFrame(HEALTHCHARGER_FRAMEGROUP_IDLE);
UpdateProgress();
Enable();
}
void
item_healthcharger::OnPlayerUse(void)
{
bool firstTime = false;
/* let's not let this become too funny... */
if (eActivator.health <= 0)
return;
eActivator.AddVFlags(VFL_USE_RELEASED);
/* First come first serve */
if (m_eUser && eActivator != m_eUser)
return;
/* First time */
if (m_eUser == __NULL__) {
StartSound(m_strSndFirst, CHAN_VOICE, 0, true);
}
if (m_flDelay > GetTime())
return;
if (health <= 0) {
eActivator.RemoveVFlags(VFL_USE_RELEASED);
StartSound(m_strSndDone, CHAN_VOICE, 0, true);
m_eUser = __NULL__;
return;
}
if (eActivator.health >= 100) {
eActivator.RemoveVFlags(VFL_USE_RELEASED);
StartSound(m_strSndDone, CHAN_VOICE, 0, true);
} else {
if (m_eUser == __NULL__) {
StartSound(m_strSndCharging, CHAN_ITEM, 0, true);
}
eActivator.health = bound(0, eActivator.health += 1, 100);
GiveShot();
health -= 1;
UpdateProgress();
/* Disable when empty */
if (health <= 0) {
eActivator.RemoveVFlags(VFL_USE_RELEASED);
m_eUser = __NULL__;
RetractShot();
Disable();
return;
}
}
m_eUser = eActivator;
m_flDelay = GetTime() + 0.1f;
m_flCheck = GetTime() + 0.25f;
}
void
item_healthcharger::customphysics(void)
{
if ((health && m_toucher) && (GetFrame() == HEALTHCHARGER_FRAMEGROUP_DEPLOY || GetFrame() == HEALTHCHARGER_FRAMEGROUP_RETRACTSHOT || GetFrame() == HEALTHCHARGER_FRAMEGROUP_GIVESHOT)) {
vector vecDelta;
vecDelta = vectorNormalize(m_toucher.origin - GetOrigin() );
m_flSwingArm = ((1.0 + (vecDelta * anglesToRight(angles))) * 0.5);
m_flSwingArm = lerp(-80, 90, 1.0 - m_flSwingArm);
} else {
m_flSwingArm = 0.0f;
}
SetBoneControl1(lerp(GetBoneControl1(), m_flSwingArm, frametime * 20.0f));
SetBoneControl2(GetBoneControl1());
if (m_flCheck > GetTime())
return;
if (m_eUser) {
StopSound(CHAN_ITEM, true);
m_eUser = __NULL__;
RetractShot();
}
HandleThink();
}