nuclide/valve/data.pk3dir/glsl
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
default2d.glsl File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defaultadditivesprite.glsl File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defaultfill.glsl File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defaultskin.glsl GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
defaultskybox.glsl File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defaultsprite.glsl File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defaultwall.glsl - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
defaultwarp.glsl File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00