94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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CWidget fn_newgame;
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CMainButton ng_btnEasy;
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CMainButton ng_btnMedium;
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CMainButton ng_btnDifficult;
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CMainButton ng_btnCancel;
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/* Button Callbacks */
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void ng_btneasy_start(void)
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{
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static void ng_btneasy_end(void) {
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g_menupage = PAGE_MAIN;
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localcmd("maxplayers 1\n");
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localcmd(sprintf("map %s\n", games[gameinfo_current].startmap));
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}
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localsound("../media/launch_upmenu1.wav");
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header.SetStartEndPos(45,45,70,208);
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header.SetStartEndSize(460,80,156,26);
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header.m_lerp = 0.0f;
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header.m_visible = TRUE;
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header.SetHeader(HEAD_NEWGAME);
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header.SetExecute(ng_btneasy_end);
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}
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void ng_btncancel_start(void)
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{
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static void ng_btncancel_end(void) {
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g_menupage = PAGE_MAIN;
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}
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localsound("../media/launch_dnmenu1.wav");
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header.SetStartEndPos(45,45,70,208);
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header.SetStartEndSize(460,80,156,26);
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header.m_lerp = 0.0f;
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header.m_visible = TRUE;
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header.SetHeader(HEAD_NEWGAME);
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header.SetExecute(ng_btncancel_end);
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}
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/* Init */
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void menu_newgame_init(void)
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{
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fn_newgame = spawn(CWidget);
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ng_btnEasy = spawn(CMainButton);
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ng_btnMedium = spawn(CMainButton);
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ng_btnDifficult = spawn(CMainButton);
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ng_btnCancel = spawn(CMainButton);
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ng_btnEasy.SetPos(50,140);
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ng_btnMedium.SetPos(50,172);
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ng_btnDifficult.SetPos(50,204);
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ng_btnCancel.SetPos(50,236);
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ng_btnEasy.SetImage(BTN_EASY);
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ng_btnEasy.SetExecute(ng_btneasy_start);
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ng_btnMedium.SetImage(BTN_MEDIUM);
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ng_btnMedium.SetExecute(ng_btneasy_start);
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ng_btnDifficult.SetImage(BTN_DIFFICULT);
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ng_btnDifficult.SetExecute(ng_btneasy_start);
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ng_btnCancel.SetImage(BTN_CANCEL);
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ng_btnCancel.SetExecute(ng_btncancel_start);
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Widget_Add(fn_newgame, ng_btnEasy);
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Widget_Add(fn_newgame, ng_btnMedium);
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Widget_Add(fn_newgame, ng_btnDifficult);
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Widget_Add(fn_newgame, ng_btnCancel);
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}
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/* Drawing */
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void menu_newgame_draw(void)
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{
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Widget_Draw(fn_newgame);
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drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_NEWGAME],[460,80], [1,1,1], 1.0f, 1);
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WLabel_Static(215, 148, m_reslbl[IDS_NEWGAME_EASYHELP], 10, 10, col_help,
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1.0f, 0, font_label);
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WLabel_Static(215, 180, m_reslbl[IDS_NEWGAME_MEDIUMHELP], 10, 10, col_help,
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1.0f, 0, font_label);
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WLabel_Static(215, 212, m_reslbl[IDS_NEWGAME_DIFFICULTHELP], 10, 10, col_help,
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1.0f, 0, font_label);
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WLabel_Static(215, 244, m_reslbl[IDS_NEWGAME_RETURNHELP], 10, 10, col_help,
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1.0f, 0, font_label);
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}
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void menu_newgame_input(float evtype, float scanx, float chary, float devid)
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{
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Widget_Input(fn_newgame, evtype, scanx, chary, devid);
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}
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