nuclide/Source/gs-entbase/client
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
baseentity.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
env_sound.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
fade.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
sky.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
sprite.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
text.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
worldspawn.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00