nuclide/src/server
Marco Hladik 02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
..
client.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
defs.h Lots more documentation in server/*.c, minor fixes for some mod guns like 2021-01-06 13:58:37 +01:00
entry.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
footsteps.h Server: Move footstep precaches into Footsteps_Init 2020-10-30 13:29:37 +01:00
footsteps.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
gamerules.h Gamerules: Make sure player is always passed as type 'base_player' via 2020-10-30 11:28:59 +01:00
gamerules.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
include.src Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
mapcycle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modelevent.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
nodes.h BotLib: Added basic waypointing and pathfinding system. They'll go about 2020-12-23 07:53:43 +01:00
nodes.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
plugins.h Plugins: Change Plugin_ParseClientCommand to manipulate command strings 2020-11-06 13:04:22 +01:00
plugins.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
sentences.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
server.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
skill.h Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
skill.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
traceattack.h Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
traceattack.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vehicles.h Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
vehicles.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vote.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vox.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
vox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
weapons.h Unscrew player animation and fix a bug involving botlib overriding 2021-01-06 15:54:17 +01:00
weapons.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00