nuclide/Source/shared/valve/w_egon.c

159 lines
2.9 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum
{
EGON_IDLE1,
EGON_FIDGET1,
EGON_ALTFIREON,
EGON_ALTFIRECYCLE,
EGON_ALTFIREOFF,
EGON_FIRE1,
EGON_FIRE2,
EGON_FIRE3,
EGON_FIRE4,
EGON_DRAW,
EGON_HOLSTER
};
void w_egon_precache(void)
{
precache_model("models/v_egon.mdl");
precache_model("models/w_egon.mdl");
precache_model("models/p_egon.mdl");
}
string w_egon_vmodel(void)
{
return "models/v_egon.mdl";
}
string w_egon_wmodel(void)
{
return "models/w_egon.mdl";
}
string w_egon_pmodel(void)
{
return "models/p_egon.mdl";
}
string w_egon_deathmsg(void)
{
return "";
}
void w_egon_draw(void)
{
player pl = (player)self;
#ifdef CSQC
Weapons_ViewAnimation(EGON_DRAW);
pl.w_idle_next = 1.0f;
#else
Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_uranium, __NULL__);
#endif
}
void w_egon_holster(void)
{
Weapons_ViewAnimation(EGON_HOLSTER);
}
void w_egon_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef CSQC
if (Weapons_GetAnimation() == EGON_IDLE1)
Weapons_ViewAnimation(EGON_ALTFIREON);
else if (Weapons_GetAnimation() == EGON_ALTFIREON)
Weapons_ViewAnimation(EGON_ALTFIRECYCLE);
#else
Weapons_MakeVectors();
vector src = Weapons_GetCameraPos();
vector endpos = src + v_forward * 1024;
traceline(src, endpos, FALSE, pl);
Damage_Radius(trace_endpos, pl, 10, 64, TRUE);
#endif
pl.w_attack_next = 0.2f;
pl.w_idle_next = 2.5f;
}
void w_egon_secondary(void)
{
}
void w_egon_reload(void)
{
}
void w_egon_release(void)
{
#ifdef CSQC
player pl = (player)self;
if (Weapons_GetAnimation() == EGON_ALTFIRECYCLE) {
Weapons_ViewAnimation(EGON_ALTFIREOFF);
pl.w_idle_next = 1.0f;
} else {
if (pl.w_idle_next > 0.0f) {
return;
}
Weapons_ViewAnimation(EGON_IDLE1);
}
#endif
}
void w_egon_crosshair(void)
{
#ifdef CSQC
static vector cross_pos;
cross_pos = (video_res / 2) + [-12,-12];
drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,48/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
#endif
}
float w_egon_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMEGON : ANIM_AIMEGON;
}
void w_egon_hudpic(int s, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
}
#endif
}
weapon_t w_egon =
{
ITEM_EGON,
3,
2,
w_egon_draw,
w_egon_holster,
w_egon_primary,
w_egon_secondary,
w_egon_reload,
w_egon_release,
w_egon_crosshair,
w_egon_precache,
__NULL__,
w_egon_vmodel,
w_egon_wmodel,
w_egon_pmodel,
w_egon_deathmsg,
w_egon_aimanim,
w_egon_hudpic
};
#ifdef SSQC
void weapon_egon(void) {
Weapons_InitItem(WEAPON_EGON);
}
#endif