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nuclide
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nuclide
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valve
History
Marco Hladik
8fd19cddc0
Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
2019-08-21 15:49:35 -07:00
..
cmds.c
Valve progs boots now.
2019-01-21 03:00:14 +01:00
defs.h
Added +zoomin for Slacer.
2019-03-23 03:16:07 +01:00
game_event.c
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
hud.c
FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
2019-08-17 19:35:31 -07:00
hud_weaponselect.c
Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
2019-08-21 15:49:35 -07:00
init.c
Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
2019-08-14 02:43:43 -07:00
input.c
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
particles.h
Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow.
2019-08-14 02:43:43 -07:00
player.c
Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!)
2019-08-21 15:49:35 -07:00
scoreboard.c
- Added Rewolf decore_* entities from the demo
2019-03-19 20:01:24 +01:00
view.c
More nasty prediction related changes. This is still considered experimental and visually it's very glitchy.
2019-08-20 23:02:35 -07:00