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d0231eee50
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
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3c8f69c7ed
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Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
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2020-09-25 20:21:16 +02:00 |
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776790075a
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Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few.
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2020-09-25 14:03:44 +02:00 |
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