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08259f5652
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make_mapdef.sh/trigger_changetarget: Minor fixes.
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2024-02-19 13:23:46 -08:00 |
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177a1638f7
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make_mapdef.sh: fix bashisms
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2024-01-02 15:06:32 -08:00 |
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25cfc4938e
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game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master.
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2023-10-30 16:37:45 -07:00 |
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e93dc09805
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make_mapdef.sh: read mins/maxs/model only when editor_mins/maxs/model weren't explicitly set
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2023-09-20 16:12:14 -07:00 |
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3bbeea3343
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make_mapdef.sh: small caching fix for when you deal with larger mapdefs and multiple invalid entries.
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2023-05-27 16:23:34 -07:00 |
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dbe394fa28
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make_mapdef.sh: parse entityDef files in the game directory
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2023-05-27 15:57:43 -07:00 |
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94d5d5408c
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GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
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2022-12-13 17:52:20 -08:00 |
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56ec44700a
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Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
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2022-12-06 15:04:07 -08:00 |
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f562991ada
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Clean-up defines for physics vars. Those are handled elsewhere...
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2021-08-14 08:49:40 +02:00 |
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f4ee4d62d0
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make_mapdef.sh: small change to help other QUAKED parsers
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2021-08-12 21:51:22 +02:00 |
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decb8ea1fc
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make_mapdef.sh: output entities.def files into the game-dirs now, since
the WorldSpawn editor will now read those instead of looking in its own dir
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2021-08-04 13:20:11 +02:00 |
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568121d05f
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Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
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2021-03-04 05:04:14 +01:00 |
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e9802433c3
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build_editor.sh: Create separate entity definition files per mod.
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2021-02-07 09:31:54 +01:00 |
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Marco Hladik
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550203d019
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rename src/mk_mapdef.sh to make_mapdef.sh
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2021-02-07 09:13:23 +01:00 |
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