Marco Hladik
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f986f42c76
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Added func_button and a ton of compatibility fixes, as well as lightswitches
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2016-12-05 23:25:47 +01:00 |
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Marco Hladik
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1fd279abaa
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Added func_door, func_door_rotating, env_glow.
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2016-12-05 21:32:24 +01:00 |
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Marco Hladik
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ba88b9e818
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Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
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2016-12-05 19:06:24 +01:00 |
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Marco Hladik
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786b51c2e6
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Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
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2016-12-05 01:22:52 +01:00 |
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Marco Hladik
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2acddc369d
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Implemented info_hostage_rescue and Game_CreateRescueZone
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2016-12-04 15:56:41 +01:00 |
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Marco Hladik
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3bd3b7c95f
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Progress on match logic, respawning, spectating, triggers...
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2016-12-04 15:04:30 +01:00 |
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Marco Hladik
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dac1623b0d
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Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
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2016-12-04 02:27:15 +01:00 |
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Marco Hladik
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a75b6d1dda
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Improved pathfinding, early breakable model stuff
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2016-12-03 20:25:03 +01:00 |
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Marco Hladik
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d144d3e998
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Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
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2016-12-03 16:17:55 +01:00 |
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Marco Hladik
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2a69d07ee0
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Last commit for tonight, slowly adding in clientside sounds for the viewmodels
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2016-12-03 01:35:50 +01:00 |
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Marco Hladik
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6378be9043
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Additive rendermodes for brushents, basic damage system & hostage deaths
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2016-12-03 00:12:10 +01:00 |
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Marco Hladik
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bb4a790f62
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Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!.
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2016-12-02 19:45:59 +01:00 |
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Marco Hladik
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0d58529b79
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Initial Commit
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2016-12-01 18:50:48 +01:00 |
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