Commit graph

9 commits

Author SHA1 Message Date
11deea5b3d
Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
Add new class phys_rope, which will handle move_rope and keyframe_rope from Source.
2023-10-17 16:49:01 -07:00
37eceb3677
vertexlit.glsl: add cvar r_showEnvCubemap from Source 2023-10-11 01:05:32 -07:00
713db23884
Platform: fix an uninitialized vector in vertexlit.glsl which caused graphical corruption on some Intel graphics. 2023-07-08 22:05:54 -07:00
9e6d6ee7f1
Client: Fix for buildcubemaps angles being overriden by some entity in the map or other. 2023-03-16 15:35:59 -07:00
1c58be4cdb
GLSL: Misc cleanups and fixes to deal with NVIDIAs stricter shader compiler 2022-04-18 21:12:04 -07:00
95c2b8225a
func_door: Add 'snd_move' attribute.
Platform: Misc minor GLSL updates. You can use the #TINT parm on program fade materials now.
2022-03-28 03:32:02 -07:00
a687d7b330
Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
2022-02-23 01:17:05 -08:00
185c7de151 Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
2020-10-27 05:41:11 +01:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
Renamed from platform/data.pk3dir/glsl/vertexlit.glsl (Browse further)