Commit graph

7 commits

Author SHA1 Message Date
f13cb921b3 pmove: fixed players sliding on top of entities 2019-01-15 22:28:44 +01:00
a241583fb8 PMove code cleanup 2019-01-15 02:58:02 +01:00
147bcc2f25 Crouch stutter fix with the latest FTE binaries 2019-01-14 19:48:23 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
0e7fcf8012 Fixed env_sprite functionality.
Moved some things around.
2019-01-04 21:39:07 +01:00
e7f1db0543 Commited some minor stuff, unimportant 2019-01-04 05:56:14 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00