07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
c1497341a8
Moved all entity field definitions into one file.
2018-12-09 05:58:28 +01:00
Marco Hladik
537ec5d15d
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
e016772037
Adjusting a few things, as well as adding a soon-custom gfx.wad
2018-01-11 22:07:12 -08:00
d25eb3850f
Fixed multi_source trigger problem on complex maps like de_aztec
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Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
ac3a42e49d
Translations now show, menu uses btn_main graphics and header files. The freecs dir will contain TGA copies of them until BMP support gets enabled.
2017-06-23 09:23:24 +02:00
5320775c33
Cleaning up...
2017-05-01 01:21:49 +02:00
f1614d50ff
Added weapon binds for buying
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Added some more buying restrictions
Fixed a VGUI bug
2017-01-10 21:24:14 +01:00
712b2cebbc
Fixed some breakable sounds being played "wrongly"
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Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
f8c0518292
Added multi_manager ( Fixes #6 )
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Added multisource
2017-01-09 22:07:23 +01:00
ac78b41f0d
Fixed a bug in which shooting shotguns might cause problems...
2017-01-07 21:18:15 +01:00
5347482d9c
Implemented new impact effects based around materials
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Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
Marco Hladik
a15b5f606f
C4 icon is now flashing when in zone + bomb equipped
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Fixed bug in which switching entities in the game-logic caused pretty bad bugs
Respawn fixes for hostage, ambient_generic and cylcer_sprite entities
Fixed a bug in which func_door's would call the targets twice
Added the missing spawnflag support for "Initially Dark" light entities
2016-12-08 00:09:50 +01:00
Marco Hladik
1290fb0daf
Radio messages are now being cast in a bandwidth friendly way
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Added ability for mapobjects to respawn (only useful on ones that move/die)
Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW
2016-12-07 20:38:26 +01:00
Marco Hladik
4f7defcb98
Added info_map_parameters (setting buyrestrictions)
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Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
d8577accf0
Fixed a bug where the round wouldn't end if all CTs died
2016-12-06 01:25:05 +01:00
Marco Hladik
f986f42c76
Added func_button and a ton of compatibility fixes, as well as lightswitches
2016-12-05 23:25:47 +01:00
Marco Hladik
1fd279abaa
Added func_door, func_door_rotating, env_glow.
2016-12-05 21:32:24 +01:00
Marco Hladik
3bd3b7c95f
Progress on match logic, respawning, spectating, triggers...
2016-12-04 15:04:30 +01:00
Marco Hladik
dac1623b0d
Implemented env_render, cycler_sprite, trigger_multiple and a few other bits
2016-12-04 02:27:15 +01:00
Marco Hladik
d144d3e998
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
2016-12-03 16:17:55 +01:00
Marco Hladik
6378be9043
Additive rendermodes for brushents, basic damage system & hostage deaths
2016-12-03 00:12:10 +01:00
Marco Hladik
0d58529b79
Initial Commit
2016-12-01 18:50:48 +01:00