Commit graph

10 commits

Author SHA1 Message Date
4a8f4a6082
Add a whole bunch of new bot features, including bot profiles.
Developers: the internal class `bot` is now `NSBot`, and an entityDef
of the old name will be instantiated instead.

Override defs/bot.def in your mod and make it use any custom spawnclass
you wish. Now games don't have to override `addbot` or `bot_add` inside
the multiplayer game rules.

There's also more console commands. Clients now have access to:
addBot, killAllBots, killClass [classname], killMovables, trigger [targetname], input [entnum] [input] [data], listBotProfiles, listTargets, teleport [targetname], teleportToClass [classname], respawnEntities, spawn
2024-01-26 19:27:50 -08:00
64a6a9007d
Add new cvar s_developer which prints sound related info from the game logic 2024-01-02 12:03:04 -08:00
d16e096306
Documentation improvements, cleaning up of misc files. 2024-01-01 21:20:02 -08:00
e67d1b0da4
Server: add cvars mp_td_dmgToWarn and mp_td_dmgToKick 2023-11-06 08:46:22 -08:00
7400694e81
Add new cvar: r_drawGLQuakeShadow 2023-07-16 13:28:41 -07:00
7350bf98d4
cvars.cfg: document com_showTracers 2023-07-06 16:34:26 -07:00
4190c6415e I'm full of mistakes today it seems 2023-02-23 17:14:54 -08:00
03bf3db8e4 pm_autoJump should be capital to follow standards 2023-02-23 17:10:52 -08:00
ac72c16bb2 Added new movement related cvars, update Building documentation for Fedora (thanks @dhalucario), updated readme with some cool people 2023-02-23 15:23:55 -08:00
0078d83d80
Add platform/cvars.cfg 2023-01-18 21:50:32 -08:00