d8926097fa
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
...
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00
646e378989
func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
2019-02-09 11:32:19 +01:00
546451338f
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
63efe2b147
Valve progs boots now.
...
More restructuring.
2019-01-21 03:00:14 +01:00
8043b8f830
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00
a36e2452e6
Delete default.cfg
2016-12-10 00:10:22 +01:00
6808bf4646
Delete default.cfg
2016-12-10 00:10:20 +01:00
d56443dec9
Delete ftesrv.cfg
2016-12-10 00:10:18 +01:00
Marco Hladik
b976fc1d33
Added as_* gamemode support
...
CVAR mp_c4timer now affects the bomb
Fixed a bug in which the rounds weren't reset properly when players left
Max playerspeed can now be controlled serverside with sv_maxspeed
2016-12-08 21:24:09 +01:00