|
02c7eeb671
|
Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit.
|
2019-08-18 12:01:01 -07:00 |
|
|
b1ccc9fbb1
|
Prediction: Propagate jumptime and teleport_time
|
2019-03-25 01:49:27 +01:00 |
|
|
0fd206bc2f
|
Added impulse 100, also known as the flashlight
|
2019-03-01 23:24:46 +01:00 |
|
|
1a3bf2d6ad
|
scihunt: Added support for parsing SH_Data files, gave it its own game
|
2019-03-01 13:55:56 +01:00 |
|
|
d8926097fa
|
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
|
2019-02-20 14:30:16 +01:00 |
|
|
546451338f
|
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
|
2019-01-29 03:40:14 +01:00 |
|
|
63efe2b147
|
Valve progs boots now.
More restructuring.
|
2019-01-21 03:00:14 +01:00 |
|
|
8043b8f830
|
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
|
2019-01-19 05:50:25 +01:00 |
|