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49632b9dd1
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Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl
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2021-07-07 11:51:07 +02:00 |
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05b76160e1
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
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185c7de151
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
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2020-10-27 05:41:11 +01:00 |
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d22056014a
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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