ac78b41f0d
Fixed a bug in which shooting shotguns might cause problems...
2017-01-07 21:18:15 +01:00
735e6d5153
Bullet penetration for wood
2017-01-07 18:01:44 +01:00
Marco Hladik
2fa81cc594
Added a new weapon info table field for the upcoming damage system
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Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik
122fbe10ef
Basic Player Animations
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Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
604bdff844
Fixed a T buying bug
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Added the ability of the C4 Bomb to "explode"...
Added a random-bombguy selection thingie for the Ts.
2016-12-07 01:57:17 +01:00
Marco Hladik
ba88b9e818
Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later.
2016-12-05 19:06:24 +01:00
Marco Hladik
d144d3e998
Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
2016-12-03 16:17:55 +01:00
Marco Hladik
2a69d07ee0
Last commit for tonight, slowly adding in clientside sounds for the viewmodels
2016-12-03 01:35:50 +01:00
Marco Hladik
6378be9043
Additive rendermodes for brushents, basic damage system & hostage deaths
2016-12-03 00:12:10 +01:00
Marco Hladik
577a59afb8
Reload times are now the real ones
2016-12-02 00:33:44 +01:00
Marco Hladik
ae2297ed15
All weapons = DONE
2016-12-01 22:55:31 +01:00
Marco Hladik
0d58529b79
Initial Commit
2016-12-01 18:50:48 +01:00