Commit graph

5 commits

Author SHA1 Message Date
ebb2a7bad8 Added cubemap helpers and the 'buildcubemaps' command. 2019-03-21 21:50:51 +01:00
75bed53adc Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
Added item_suit and item_longjump... they do not do anything interesting yet.
Decals: Added glass break decals upon impact
Damage: Brush-entity radius damage should to work better now
Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier
Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE
Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing?
2019-03-14 20:13:02 +01:00
7e74f7adec env_sound: Initial commit. 2019-03-13 21:56:43 +01:00
3c42426b43 Added env_message and game_text support. 2019-01-10 11:13:12 +01:00
0e7fcf8012 Fixed env_sprite functionality.
Moved some things around.
2019-01-04 21:39:07 +01:00