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ae23af60d8
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Platform: add some generic detail textures. I put these into the public domain.
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2022-05-27 13:38:08 -07:00 |
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63b0b0a199
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Platform: Add textures/sfx/smokevolume.mat
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2022-04-25 10:19:50 -07:00 |
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8df9b6db0e
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func_dustcloud: Add separate material textures/sfx/dustcloud into platform/
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2022-03-23 00:26:46 -07:00 |
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a687d7b330
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Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
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2022-02-23 01:17:05 -08:00 |
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42b1abf668
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Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
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2021-08-29 09:53:36 +02:00 |
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e42b714458
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Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
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2021-06-26 21:45:46 +02:00 |
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2418480af4
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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f4eb3cea9d
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Platform: Changed the polygon offset and surfaceparm of the stock decals
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2020-10-18 16:28:30 +02:00 |
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63d36cc677
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Platform: Base impact decals now flagged to skip dlights.
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2020-10-15 19:36:28 +02:00 |
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074e1cc120
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Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
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2020-10-15 19:02:55 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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