Commit graph

14 commits

Author SHA1 Message Date
ac607637e5 test_dlights: Add shadow flag to the prop_dynamic. 2020-11-27 22:04:16 +01:00
1a3dca71ec env_projectedtexture: Initial implementation, updated map test_dlights. 2020-11-27 19:23:21 +01:00
5eae768a9b light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
2020-11-27 13:12:08 +01:00
01a5e7852d Added missing particle test.cfg 2020-11-27 11:17:29 +01:00
b6f9242752 info_particle_system: Initial implementation, along with example map test_particles. 2020-11-27 03:05:21 +01:00
9245ae809b Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
978e228c29 Platform: Add test_skyroom example map. 2020-11-17 10:25:55 +01:00
d0342b128c light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
2020-10-22 02:23:05 +02:00
d79ab058cf Added test_patchblend example map. 2020-10-18 15:56:31 +02:00
6038c04591 Fix preset lightstyles for Q3BSP, added examples to test_lightstyles. 2020-10-18 15:19:56 +02:00
2afba74a86 Added test_areaportal, to debug openportal() 2020-10-18 01:10:21 +02:00
e60713b960 Platform: Added test_vphysics to test if a physics plugin (ODE/Bullet) is
properly configured within the game.
2020-10-17 21:43:55 +02:00
2b1e23a2fe Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
2020-10-17 17:26:58 +02:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00