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ac607637e5
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test_dlights: Add shadow flag to the prop_dynamic.
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2020-11-27 22:04:16 +01:00 |
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1a3dca71ec
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env_projectedtexture: Initial implementation, updated map test_dlights.
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2020-11-27 19:23:21 +01:00 |
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5eae768a9b
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light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
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2020-11-27 13:12:08 +01:00 |
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01a5e7852d
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Added missing particle test.cfg
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2020-11-27 11:17:29 +01:00 |
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b6f9242752
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info_particle_system: Initial implementation, along with example map test_particles.
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2020-11-27 03:05:21 +01:00 |
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9245ae809b
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Platform: Added example model into test_dlights.
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2020-11-21 16:07:35 +01:00 |
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978e228c29
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Platform: Add test_skyroom example map.
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2020-11-17 10:25:55 +01:00 |
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d0342b128c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
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2020-10-22 02:23:05 +02:00 |
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d79ab058cf
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Added test_patchblend example map.
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2020-10-18 15:56:31 +02:00 |
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6038c04591
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Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
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2020-10-18 15:19:56 +02:00 |
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2afba74a86
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Added test_areaportal, to debug openportal()
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2020-10-18 01:10:21 +02:00 |
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e60713b960
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Platform: Added test_vphysics to test if a physics plugin (ODE/Bullet) is
properly configured within the game.
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2020-10-17 21:43:55 +02:00 |
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2b1e23a2fe
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Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
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2020-10-17 17:26:58 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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