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a463498f60
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Huge cleanup. Add initial code for the revamped material definition system.
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2022-06-01 17:38:52 -07:00 |
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e45987d65c
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NSEntity: Added new methods based on GMod's API. More to follow.
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2022-04-02 00:10:25 -07:00 |
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6fb067eed3
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
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5bf3545e69
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GS-EntBase: Added a ton more Save/Restore functions for many core entities.
Player entity is also getting save/restored now.
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2021-10-28 04:29:11 +02:00 |
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249e4bc612
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Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
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2021-10-20 01:19:10 +02:00 |
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56a616ec8b
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CBaseEntity: Add reliable methods to query what certain attributes where
when the entity first spawned. (e.g. GetSpawnOrigin())
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2021-09-16 17:34:56 +02:00 |
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50c3f27a69
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
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d744bf2272
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GS-Entbase: QUAKED comment improvements for level editors
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2021-07-14 11:49:30 +02:00 |
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d58e653e08
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func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
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2021-03-12 02:48:08 +01:00 |
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d5ae0c8dfd
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func_train: Fix the moving sound from not stopping on certain variations
of this entity
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2021-02-14 00:21:35 +01:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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