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3a69435a6b
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Platform: Update test_lightwarmth.bsp/map
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2021-06-29 22:27:25 +02:00 |
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2e8bb7e23c
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Platform: updated test_lightwarmth with point light examples
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2021-06-28 21:58:21 +02:00 |
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9cb23f381b
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test_lightmwarmth: add env_glow entities for some minor visual flair
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2021-06-27 08:39:45 +02:00 |
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b9644915ae
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Platform: addd test_lightmwarmth and some generic light textures for
vmap that act as light volumes.
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2021-06-26 12:13:24 +02:00 |
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bccb29ce9a
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test_shaders: example of lightmap scale added.
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2021-05-16 23:06:14 +02:00 |
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fb20b80b8f
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Update testmap materials to have fallback info for pre-GLSL renderers
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2021-04-21 17:18:17 +02:00 |
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46fb7c2e26
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Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
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2020-12-12 12:43:46 +01:00 |
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a95440b9f9
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env_projectedtexture: Add custom pattern support and show it off in test_dlights
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2020-12-11 21:18:30 +01:00 |
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5cbd4553f1
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Added test_textest, due to request that such a map exist.
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2020-12-09 19:06:38 +01:00 |
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32a97eba41
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De-desertified the smudge skybox
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2020-12-09 19:00:24 +01:00 |
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7018a7df16
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test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
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2020-12-09 16:49:47 +01:00 |
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00a5a55202
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dynamic_light: Added custom pattern support, which is custom to Nuclide.
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2020-12-07 15:59:22 +01:00 |
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23c5d14420
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Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
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2020-12-01 20:43:25 +01:00 |
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172a4476f9
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Platform: Add test_hdr level to show off iris adaption.
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2020-11-30 12:32:41 +01:00 |
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1d02dccbb5
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trigger_camera: Misc improvements, plus added test map.
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2020-11-28 22:52:56 +01:00 |
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82f1d841cb
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env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
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2020-11-27 22:44:11 +01:00 |
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1429abc223
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env_projectedtexture: Add 'SpotlightTexture' Input.
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2020-11-27 22:30:29 +01:00 |
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ac607637e5
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test_dlights: Add shadow flag to the prop_dynamic.
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2020-11-27 22:04:16 +01:00 |
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1a3dca71ec
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env_projectedtexture: Initial implementation, updated map test_dlights.
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2020-11-27 19:23:21 +01:00 |
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5eae768a9b
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light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
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2020-11-27 13:12:08 +01:00 |
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01a5e7852d
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Added missing particle test.cfg
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2020-11-27 11:17:29 +01:00 |
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b6f9242752
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info_particle_system: Initial implementation, along with example map test_particles.
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2020-11-27 03:05:21 +01:00 |
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9245ae809b
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Platform: Added example model into test_dlights.
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2020-11-21 16:07:35 +01:00 |
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978e228c29
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Platform: Add test_skyroom example map.
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2020-11-17 10:25:55 +01:00 |
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d0342b128c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
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2020-10-22 02:23:05 +02:00 |
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d79ab058cf
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Added test_patchblend example map.
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2020-10-18 15:56:31 +02:00 |
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6038c04591
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Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
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2020-10-18 15:19:56 +02:00 |
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2afba74a86
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Added test_areaportal, to debug openportal()
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2020-10-18 01:10:21 +02:00 |
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e60713b960
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Platform: Added test_vphysics to test if a physics plugin (ODE/Bullet) is
properly configured within the game.
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2020-10-17 21:43:55 +02:00 |
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2b1e23a2fe
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Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
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2020-10-17 17:26:58 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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