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249e4bc612
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Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
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2021-10-20 01:19:10 +02:00 |
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56a616ec8b
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CBaseEntity: Add reliable methods to query what certain attributes where
when the entity first spawned. (e.g. GetSpawnOrigin())
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2021-09-16 17:34:56 +02:00 |
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37c5c6efdd
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GS-Entbase: Make sure we use Set*() functions for networked fields all the
time to notify clients of any changes
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2021-07-19 08:34:46 +02:00 |
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50c3f27a69
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
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d744bf2272
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GS-Entbase: QUAKED comment improvements for level editors
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2021-07-14 11:49:30 +02:00 |
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dabe93a9ce
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func_wall_toggle: Fix networking bug, we weren't using SetModelindex()
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2021-06-16 11:52:59 +02:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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