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01be71e451
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Client: 'buildcubemaps' will toggle r_skipEnvmap, which is now also defaulting to a black clear color (akin to Source)
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2023-03-16 16:04:47 -07:00 |
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a463498f60
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Huge cleanup. Add initial code for the revamped material definition system.
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2022-06-01 17:38:52 -07:00 |
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8e96fb27c6
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Platform: lightmapped.glsl should have a primitive VERTEXLIT path now.
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2022-05-20 12:02:20 -07:00 |
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bb2b7dbddf
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NSClient: add method UpdateAliveCam()
UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
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2022-05-15 13:32:53 -07:00 |
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95c2b8225a
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func_door: Add 'snd_move' attribute.
Platform: Misc minor GLSL updates. You can use the #TINT parm on program fade materials now.
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2022-03-28 03:32:02 -07:00 |
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a687d7b330
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Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
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2022-02-23 01:17:05 -08:00 |
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05b76160e1
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
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185c7de151
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
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2020-10-27 05:41:11 +01:00 |
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2b1e23a2fe
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Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
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2020-10-17 17:26:58 +02:00 |
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d22056014a
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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