Commit graph

11 commits

Author SHA1 Message Date
018b9c16b4
Platform: defaultskin.glsl: Add fallback for the chrome effect in case the GLSL cannot access skeletal information. 2023-01-12 18:50:56 -08:00
c26f7ab2c4
Platform: Make changes to defaultskin.glsl that were contributed by dear Slartibarty. <3 2023-01-12 18:43:19 -08:00
1c58be4cdb
GLSL: Misc cleanups and fixes to deal with NVIDIAs stricter shader compiler 2022-04-18 21:12:04 -07:00
1d5cb6dcdb
Platform: Rework defaultskin and defaultwall glsl their 'gl_ldr' hack to
how certain GoldSrc games look, with more accurate lightmap banding.
2022-01-10 17:41:01 -08:00
4952e7fbe0 Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
09528c2944 Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
05b76160e1 Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
5a419d827e Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff. 2020-10-25 15:10:16 +01:00
8cbbeaae24 Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
d0231eee50 Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1 2020-10-08 12:03:52 +02:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
Renamed from platform/data.pk3dir/glsl/defaultskin.glsl (Browse further)