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018b9c16b4
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Platform: defaultskin.glsl: Add fallback for the chrome effect in case the GLSL cannot access skeletal information.
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2023-01-12 18:50:56 -08:00 |
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c26f7ab2c4
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Platform: Make changes to defaultskin.glsl that were contributed by dear Slartibarty. <3
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2023-01-12 18:43:19 -08:00 |
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1c58be4cdb
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GLSL: Misc cleanups and fixes to deal with NVIDIAs stricter shader compiler
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2022-04-18 21:12:04 -07:00 |
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1d5cb6dcdb
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Platform: Rework defaultskin and defaultwall glsl their 'gl_ldr' hack to
how certain GoldSrc games look, with more accurate lightmap banding.
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2022-01-10 17:41:01 -08:00 |
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4952e7fbe0
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Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
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2021-08-27 21:52:41 +02:00 |
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09528c2944
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Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
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2021-05-20 16:01:07 +02:00 |
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05b76160e1
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
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5a419d827e
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Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff.
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2020-10-25 15:10:16 +01:00 |
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8cbbeaae24
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Platform: Add gl_stipplealpha support to models.
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2020-10-25 11:50:15 +01:00 |
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d0231eee50
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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