Commit graph

9 commits

Author SHA1 Message Date
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
09b11284b3 Make sure to exec platform_default.cfg in the .fmf level so we don't get
overriden by hostile mods.
2021-01-23 23:41:58 +01:00
f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
594ba56f02 Started moving gamerule logic into classes, so we can manage seperate
modes of play better. This will be much appreciated too by anyone modding
CS to add additional gamemodes later for example.
2020-04-14 03:12:09 +02:00
639097249a Some CSTRIKE and REWOLF soundshader stuff 2020-04-03 14:42:39 +02:00
5dde0fb486 Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
94b0b5acc5 Team Fortress: Initial commit. Rough framework for the weapons, build
scripts, etc.
2019-09-11 08:45:41 +02:00
7c1846c044 Saturday cleanup operation.
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
2019-09-01 04:18:15 +02:00
e7cf14e63f Added Team Fortress Classic modinfo.txt 2019-08-22 19:29:24 -07:00