Commit graph

8 commits

Author SHA1 Message Date
1d5cb6dcdb
Platform: Rework defaultskin and defaultwall glsl their 'gl_ldr' hack to
how certain GoldSrc games look, with more accurate lightmap banding.
2022-01-10 17:41:01 -08:00
4952e7fbe0 Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
09528c2944 Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
05b76160e1 Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
5a419d827e Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff. 2020-10-25 15:10:16 +01:00
8cbbeaae24 Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
d0231eee50 Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1 2020-10-08 12:03:52 +02:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
Renamed from platform/data.pk3dir/glsl/defaultskin.glsl (Browse further)