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d18d7bf561
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Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
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2019-03-13 17:19:59 +01:00 |
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9d869d5c0a
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Fix damage overlay for splitscreen games
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
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2019-03-12 01:22:50 +01:00 |
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3b93647a84
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w_glock: fixed typo
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2019-03-02 01:03:54 +01:00 |
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fdc4227d00
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traceattack: made it so that accuracy is a parameter.
w_shotgun: support for spread, fire
w_glock: support for spread.
w_mp5: spread...
w_python: ditto
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2019-03-02 00:15:00 +01:00 |
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0fd206bc2f
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Added impulse 100, also known as the flashlight
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2019-03-01 23:24:46 +01:00 |
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1b2dd20edb
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Added sprite blood, weapon prediction changes [WIP]
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2019-02-28 08:18:01 +01:00 |
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d8926097fa
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Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
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2019-02-20 14:30:16 +01:00 |
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546451338f
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
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