Commit graph

9 commits

Author SHA1 Message Date
755eecfc34 A bunch of mod changes contributed to by Xylemon, mixed together with
some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
4f44d96be9 Pulled over Sound-Shader code from TW. We'll use this soon over hard-coded
sounds.
2020-04-02 22:43:37 +02:00
9442a597fa moved sprite.cpp into gs-entbase/client/env_sprite.cpp 2020-03-28 11:43:08 +01:00
82d9027873 Added support for chaptertitle worldspawn key.
Valve: Added monster_snark and monster_tripmine. Although they don't work
as such fully yet.
Pain/Death are properly part of the player class.
Added own music track networking so we can skip the looping business,
which is currently broken in the engine.
Shoved some gamerule specific stuff around so there's more shared code
between the mods.
2020-03-26 23:07:13 +01:00
41ce469bb3 Fix worldspawn 'skyname' key 2020-03-08 11:53:57 +01:00
2489e4d872 Renamed client/*.cpp to .c files where appropriate 2019-09-13 09:58:35 +02:00
b27f060589 Moved non-entity specific code from gs-entbase/client/ to client/ 2019-09-13 09:43:34 +02:00
5132b28c49 Team Fortress: Basic Team/Class spawning. 2019-09-11 13:08:12 +02:00
94b0b5acc5 Team Fortress: Initial commit. Rough framework for the weapons, build
scripts, etc.
2019-09-11 08:45:41 +02:00