Commit graph

9 commits

Author SHA1 Message Date
735e6d5153 Bullet penetration for wood 2017-01-07 18:01:44 +01:00
5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik
122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik
b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
Marco Hladik
dac1623b0d Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Marco Hladik
d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik
6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00