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Marco Hladik
05b76160e1
Platform: Added r_skipLightmap to the GLSL where applicable
2020-10-27 07:07:19 +01:00
Marco Hladik
d0231eee50
Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
2020-10-08 12:03:52 +02:00
Marco Hladik
b6e9aceb02
Platform: Restructure the directory, add example maps and sources.
2020-09-24 15:33:35 +02:00
Renamed from platform/data.pk3dir/glsl/defaultsprite.glsl (
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