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d798c0539e
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Half-Life: Get rid of ::ammo_shotgun/gauss/egon_state, we'll use tempstate
instead
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2021-03-04 02:21:18 +01:00 |
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0eeb27a65a
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Rename all instances of ::ammo_handgrenade_state to ::mode_tempstate as
it's used in plenty of other instances, by other weapons, as it's not
meant to be persistent.
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2021-03-04 02:07:08 +01:00 |
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8a6cf34179
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They Hunger: Various weapon fixes and improvements to the networking
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2021-03-04 02:01:23 +01:00 |
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110ce2b607
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GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
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2021-02-17 16:21:17 +01:00 |
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a902b702ae
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Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
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2021-02-17 00:44:40 +01:00 |
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
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09b11284b3
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Make sure to exec platform_default.cfg in the .fmf level so we don't get
overriden by hostile mods.
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2021-01-23 23:41:58 +01:00 |
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cd910e53cc
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They Hunger: Now we also have a scripts/map_blacklist, contributed by Xylemon!
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2021-01-15 01:08:20 +01:00 |
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f38bf28b9e
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Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
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2020-12-12 01:54:00 +01:00 |
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1f0e93d35a
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Precaching CS weapon sounds via sound-shaders...
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2020-04-06 10:53:26 +02:00 |
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755eecfc34
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A bunch of mod changes contributed to by Xylemon, mixed together with
some of my FX code which is going places.
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2020-04-05 02:25:27 +02:00 |
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5dde0fb486
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Menu: Switch to the new manifest based mod/game info stuff
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2020-04-01 12:27:45 +02:00 |
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0c62ea6371
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Fixed a crash because monster_generic entities really shouldn't be CBaseEnt
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2020-03-27 16:26:52 +01:00 |
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674432f6cb
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Added missing They Hunger files.
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2019-12-22 23:28:39 +01:00 |
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